Sunday, January 24, 2021

Outer Space Jellyfish Panic

In October 2017 I took part in a game jam called “Beginner’s Jam.” I used BlitzMax-NG to make a simple arcade space shoot-em-up (SHMUP). The concept was admittedly simple, but it helped me get the project done before the jam’s deadline.

jellyfish-panic-screenshot.png

Making this small game was good practice for BlitzMax, and helped me learn some essential concepts, like scene management and collision detection. Crafting a design document before starting to implement anything ensured that I didn’t go beyond the project’s scope.

Outer Space Jellyfish Panic is published on itch.io. You can get a copy from it’s project page.

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