Sunday, January 24, 2021

Outer Space Jellyfish Panic

In October 2017 I took part in a game jam called “Beginner’s Jam.” I used BlitzMax-NG to make a simple arcade space shoot-em-up (SHMUP). The concept was admittedly simple, but it helped me get the project done before the jam’s deadline.


Making this small game was good practice for BlitzMax, and helped me learn some essential concepts, like scene management and collision detection. Crafting a design document before starting to implement anything ensured that I didn’t go beyond the project’s scope.

Outer Space Jellyfish Panic is published on You can get a copy from its project page.