Sunday, January 24, 2021

Bird Hop

Bird Hop is a 2D runner game that I made this month with BlitzMax-NG. You control a cute little yellow bird and jump over obstacles. The speed gradually increases to raise difficulty.


This game was submitted to the “Finally Finish Something” game jam on

Bird Hop was created as a proof-of-concept for my BlitzMax entity component system (ECS). All of the game entities are blobs of components. The systems update sequentially, and relevant entities are provided to them. You can find out more about my ECS on my GitHub.

Bird Hop is published on my profile. Here is a link to the project page.

Outer Space Jellyfish Panic

In October 2017 I took part in a game jam called “Beginner’s Jam.” I used BlitzMax-NG to make a simple arcade space shoot-em-up (SHMUP). The concept was admittedly simple, but it helped me get the project done before the jam’s deadline.


Making this small game was good practice for BlitzMax, and helped me learn some essential concepts, like scene management and collision detection. Crafting a design document before starting to implement anything ensured that I didn’t go beyond the project’s scope.

Outer Space Jellyfish Panic is published on You can get a copy from its project page.