Sunday, January 24, 2021

Avoid

Coded in 2016, Avoid was my first game with a high score system. It uses Python 3 and pygame.

avoid-screenshot.png

The player controls their character with the mouse and avoids contact with enemy sprites. Gradually more and more enemies flood the screen and it gets intense. When the player finally collides with an enemy they are taken to the high score screen. If they scored high enough they input their name and get a place in the high score table.

This game helped me develop a game framework for pygame. One with simple scene switching and motion tweens. You can find the engine at its GitHub page. Avoid can be downloaded from itch.io.

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